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Hi I'm Kitty, I am a narrative-driven graphic designer with a passion for model making and graphic props, particularly for film. I like to use physical artefacts to communicate story, character and world-building in ways that create immersive audience connections.

Paracosm

Paracosm is the sophomore album from music artist Absolutely, released in February 2026. For this project, I designed a collection of graphic props imagined as artefacts from her fictional ‘Paracosm’ world, extending the album into an immersive physical experience for listeners. These props are items sent as an ‘album bag’ to buyers and featured within the Spotify Canvas visuals for their corresponding songs.

With this project, I aimed to create an immersive world-building experience that transforms the album’s themes into tangible objects, deepening audience engagement through fantasy and storytelling. By extending the music into a physical and digital experience, the project aims to strengthen the emotional connection between artist and listener through collectable artefacts that make the fictional Paracosm world feel believable and interactive.

The Bug Top Circus

The Bug Top Circus is a short animation that aims to persuade teenagers to look up from their screens and ‘go touch grass’.

A band of whimsical circus bugs performs endearing acts, only to be revealed that the audience is glued to their phone screens, missing the wonders of nature before them.

I designed and made a mini circus tent set and three circus bugs constructed from all-natural found materials. The outcome includes captured images from my storyboard.

Monsters Incorporated: Field Operations Division

This project designs a range of graphic props and 3D prop concepts inspired by 1950’s documents and technology for a live-action animated prequel of Monsters, Inc. My work focuses on developing believable in-world artefacts from operational documents and ID systems to technical schematics and field equipment. I aim to help construct a cohesive visual identity that enhances realism, narrative depth, and immersible world-building.

Twix Doubles Match

Despite being one of tennis’s most exciting formats, doubles receives far less attention than singles. Twix used this overlooked format as the insight behind the Twix Doubles Match: a public viewing space dedicated entirely to the excitement of everything double, screening all Wimbledon doubles matches throughout the tournament. Fans gathered to watch in a Twix-branded space designed around the idea that two is more than one.

The project outcome consisted of photographs of a diorama I designed and constructed of the Wimbledon screening space. This included double-width deck chairs designed for two people, the limited edition ‘strawberries and double cream’ bar hut, and a large screen.

Extending the idea beyond the event, Twix introduced Find Your Double: a global lookalike search that connects strangers who share an uncanny resemblance. What began at the screenings quickly spread online, turning doubles into a global conversation.